Follow the rich and engrossing storyline for over hours of action-packed gameplay, or head off at any time on an interplanetary journey of your own design; mining asteroids, trading ore and supplies, taking on mercenary missions, working as a pirate and manufacturing new weapons and equipment.
Buy and customize more than 30 different types of space ship to aid you in a variety of heart-pounding missions, including escorting convoys under pirate attack, capturing intergalactic criminals, rescuing alien VIPs, transporting valuable goods between systems, commanding mercenaries on dangerous tactical assignment, and recovering alien technology from distant parts of the galaxy.
To access the whole galaxy with over 20 solar systems and to complete the six to ten hours, fully voice acted storyline, you have to unlock the game via in-app purchase. Pirate ships are all about functi on ality as opposed to their. They tend to have more weap on capacity than other ships as well. Like their stati on s, pirate. A Vossk commander on ce c on spired with a Terran officer and the Pirates.
They are the most powerful, seeing as they have the most systems out of all facti on s ingame. Terran stati on designs are very c on venti on al, much like their ships.
They tend to c on sist of many or on e. An excepti on to this would be Io Ombak stati on in Aquila, which has a l on e, "squashed" cylinder.
Terran ship design generally appears to be more c on venti on al than the Vossk or the Nivelians, having. Their ships are generally c on sidered to be quite average, with the Vossk beating them on.
Though this may be an disadvantage to some, their. The Terran Federati on fought a war with the Vossk Empire, though an uneasy truce was formed in an. A Vossk commander on ce c on spired with a Terran officer and. The Terran Federati on 's main nemesis is the Voids. The Terran Federati on was on ce an ally of. Vossk stati on s, like their ships, are mostly green and black and sleek in design.
They usually look like. There seem to be. It appears to be the on ly. The l on e Vossk ship availible for sale to the player is theH'Soc. Ships of Vossk manufacture tend to have.
The Vossk Empire fought a war with the Terran Federati on. A Vossk commander on ce c on spired with. The instructi on s are shown to you right after the first take off from Var Hastra stati on , when Gunant. Right after the last word spoken by Gunant the tip appears you. Then you have to point your ship to an asteroid and after the target is locked, you'll see that the Fire.
Tap it and your ship will hang over an asteroid and start mining sessi on. There appears another piece. Hint: Asteroids divide into several types due to the amount of ore they c on tain. The D-type are the. A-type also c on tain a valuable core priced higher. You will on ly receive a standing b on us from members of facti on s that you have a good standing with. That means the base reward is. These hints and tips secti on s c on tain spoilers.
Please do not. Whilst the storyline is still running, you can visit Void Space by entered wormholes that appear on the. However on ce you have completed the storyline, wormholes like that no l on ger exist.
So how do. Select "Khador Drive" where you will be asked whether you want to jump into Void Space. If you say "Yes", the Khador Drive will charge this requires 1 energy cell and you will then. To return from Void Space, simply reactivate the Khador Drive again and you will. Note: A later update added the possibility that energy cell's appear in Mido so you d on 't get stuck there. The quickest and easiest way to make m on ey on ce you have the Kador drive is to get a ship or.
Doesn't take many trips. To find out where to sell your goods, touch the i symbol next to the commodity and see where the high. I have made. With lasers, you are advised to close the distance, and attack up close, using missiles when you can.
With the Beam lasers, you are advised to keep the target within medium range, using boost to accelerate. Thermos are an interesting weap on to use.
To make an effective attack, on e must be quick with boosts,. At initial attack, keep. Then, the player must. The drawing rate of the Abyss engine will not allow for more than a. There actually is no better tactic than to go up close. Easiest to use of all weap on s. Blasters are the children of mass drivers and lasers, preserving the damage of lasers, with the increased. To make effective use of this type of weap on , on e must equip dumb-fire rockets.
Use boosters to close the distance and fire missiles liberally, and. Your blaster will paint a line of bolts across space, most, or even some. The rockets will make up for the lost hits, leading to a quick takedown. When you boost, missiles get a brief jolt of speed, allowing for missiles to hit your targets quicker.
This also seems to make unguided rockets and bombs far faster than their normal. Combine this with the. When you're playing, the stati on s you visit are marked with a checkmark, and when every stati on in a.
If you remember to always check the. All the weap on s and equipment in game excluding Blueprints' on es can be found on the hidden. Below is the list of all their types and where to find them:. Galaxy on Fire 2 Guide - Free. Not the hardest hitters on the market, but they definitely make up for it with shooting speed.
Weak and not as fast as you would expect, but it gets the job d on e for lowest levels. Do not miss the chance to swap it for something better however Micro Gun Mk2 - A slightly better alternative to its predecessor thanks to increased loading speed, however the damage is still as low as it gets. Scram Cann on - The fastest shooting weap on the m on ey can buy, and while the damage is still as low as ever, the bullet and loading speed has increased tremendously, making even 2Damage inflict a lot of pain on your enemies, torturing them with extremely frequent low damage hits.
Most effective when more that 1 is installed. There is no other quite like this on e - start shooting the target, and see how enemies HP slides down to 0 in mere sec on ds.
This baby makes the killing process the most pleasant. The materials needed, however, while not expensive, are quite diverse and will take some time to collect. The result is quite worth the chase through if you prefer fast shooters, over heavy hitters there are better opti on s still Railgun series are another fast shooting series in the game that fills the technological gap of fast shooting weap on opti on s in the game.
There is no particular difference between the Railgun and Scram cann on , they all are fast shooting low damage dealers. Recommended to use in pairs at least. Not worth the time spent on the assemble it, unless you are hard pressed for cash. The quantity of recourses is not a problem with this blueprint, however different categories of Commodities demand a lot of time to look for them.
Look for the blueprint in Eanya system, on Kallsta Omba stati on. While other weap on types distinguish themselves by being the fastest shooting, or having the l on gest range - the Blaster Type weap on s on average deal the most damage per shot than any other.
When the disrupti on is severe enough, enemy pilot loses c on trol of their vessel, leaving you free to take their cargo or shoot them down while they can't move. Enemy ship eventually recovers, however.
Luna EMP Mk1 - by no means the main weap on of your ship, this weap on excels in supporting your fighting style and providing opportunities that no other primary weap on can offer. Deals no damage and low EMP damage to the enemies. A very early game opti on , and has to be replaced by the better versi on on first opportunity.
Dia EMP Mk3 - l on gest range, highest EMP damage, this is the best model of its kind in the game, as dem on strated by high price mark. However the weap on is extremely useful in "Recovery" missi on s, but be careful - it doesn't deal any actual damage to the enemy. The "meat" of the Blaster Type weap on s, the highest DPS armament available in the game, these bad boys will rip your target to shred so fast it w on 't know what hit him.
Only drawback to seemingly perfect weap on is its range, which is trampled by majority of other weap on s. It makes up for it with extremely high DPS, and a semi-average range of m making it an extremely dangerous weap on.
Ridil Blaster - following up on the previous model, this on e increases its loading speed, making it DPS much higher than its predecessor. The on ly drawback now becomes the range that dropped to m that brings you very close to the enemy. The short range however it a sufficient drawback to think about an alternative, however combining this blaster with a l on g ranged weap on will make your ship a universal all around fighter. N'saan - a good DPS for lv1 tech make this an appealing weap on for beginners, but a slow loading speed and close range al on g with a fairly high price and the fact that the weap on is limited to Vossk stati on s somewhat discourages the buyer.
K'booskk - a good follow-up on its previous model, K'booskk still suffers the same drawback and therefore is quite a rarity to see in a starting game. And by the time the player gets to the mid-high end game, the blaster becomes obsolete. H'nookk - perfect mid game weap on with a good range, high DPS and great loading speed, this blaster will be a serious threat to your enemies.
Not a very demanding list, it still makes you run around the universe for a while. For every on e else who likes quality - this thing packs a pretty heavy punch, but a short range and high price are a sufficient drawback to c on sider another blaster.
This c on cludes the Blaster Type weap on s. These weap on s, while having a high damage output, lack the loading speed and each missed shot comes at a lot higher price than any other weap on. The biggest advantage of Laser weap on s is their range - going as high as m, they will deal with your enemies before they even see you. Nirai Impulse EX1 - on e of the first weap on s you will see in the game, it is a very basic model and while it has a surprisingly l on g rage for its tech level, it is inferior to most any weap on on the market.
Nirai Impulse EX2 - a sufficient progress from its previous model, this laser can give its pilot a good appreciati on of a difference between Laser weap on to any other. A l on g range and semi-high output with a decent recharge rate make it a good starting point for fans of Lasers. Nirai Charged Pulse- a pincacle of Nirai series, this laser a faster loading speed than its predecessor and higher damage, however its range is reduced to m and it is still c on sidered a low-mid game laser series.
While succeeding in besting the Nirai series, almost all Terran alternatives are superior to the Vossk lasers. Still, its relatively low price makes it a good choice for beginners, expanding their curiosity in Laser weap on s field. Sh'koom - an improved versi on of V'skorr, it has a slightly higher damage, slightly l on ger loading speed and slightly higher price, while range stays the same.
Pretty much a trade between damage and reload speed. Worth a try to feel the difference. Berger Laser Series: Berger Focus1 - while quite an expensive toy for its tech level, its range make it a formidable weap on.
Be careful when bringing it to the close combat fight - almost a sec on d worth of recharge, it takes a while to recover after each missed shot. Berger Focus 2 A1 - an improved, more powerful model, as well as slightly faster recharge rate and further range compared to its predecessor, this weap on is a formidable tool of destructi on , however as with any Laser - think twice before using them in close ranged fight. Berger Retributi on - the best laser in its tech level, the Retributi on model improves even further, shoots faster and deal even more damage.
Berger C on verge 4 - The best Laser weap on available for purchase, this sniper rifle will easily deal with the majority of enemy force before they get close enough to you. Loading speed is slightly slower than the previous model; however the damage output is significantly faster.
Well worth the price, however it is recommended to use it in combinati on with close range weap on s. While Berger series sacrifices a bit of fire power for faster recharge rate, the M6 weap on s go all out on damage and sacrifice loading speed.
M6 A1 "Wolf" - just as Berger series, these weap on s are a l on g-range, slow-recharge type and while powerful as a sniper rifles, they are at a big disadvantage when brought to close range. The "Wolf" rifle, while a high damage output, has excepti on ally slow recharge rate. M6 A2 "Cougar"- a very powerful single shot weap on , dealing as much as 34 damage per shot, it suffers from 1.
M6 A3 "Wolverine" - just as descripti on sais - this Primary weap on has the highest single shot damage in game. Very few targets will get close to your ship after receiving several bullets from this cann on. Berger Retributi on is a very close sec on d to this Laser, and is mainly up to users preference - either high damage or fast recharge rate.
Not a high recourse requirement, it requires another weap on to make it. This c on cludes the Laser secti on.
Thermal weap on s - a unique weap on , when not locked on the target - it spreads the shots, damaging anything in its reaching area. When locked on the enemy - each shot becomes a guided projectile, following its target. Thermic o5 - the simples versi on of thermal weap on s, it gives the user an opportunity to experience all advantages of this weap on type.
While range and damage are quite low, the guiding projectile aspect of the weap on makes it an appealing alternative to other weap on. ReHeat o10 - a big improvement to its previous model, it has more than twice the DPS, l on ger range and a lot faster loading speed, this weap on really shows the power of Thermal Fusi on , the targeting advantage is an essential part and with this model - especially worth a try.
The on ly drawback is a high price compared to its predecessor. MaxHeat o20 - the best of Thermal weap on s, this model provides you with extremely fast loading speed and a good range, as well as guided projectiles. Turrets offer a unique flexibility opti on to the player - when if Free -view mode, you can operate the turret to shoot at the targets on either side of your ship as well as behind it.
The on ly drawback - you cannot pilot the ship while using a turret. However with such a l on g range, it can be an interesting alternative to Laser series. With a good price-to-DPS rati on , this turret is a great opportunity to try out the c on cept. L'ksaar - the best turret in the game, this on e has excepti on ally high price, which is rivalled on ly by its enormous range, even if you could lock on a target m away, it w on 't be there when the first bullet reaches it.
However, having all the advantages of previous turrets, and then some, it definitely offers a new and unique battle style to any fighter. Worth every cent if you are surrounded - det on ate this beauty near yourself to deactivate most of surrounding enemies. The price fully reflects that, and even in a tight spot, will make you think twice about launching it. The result, however, will knock out even the toughest target. While the price is sufficient to use it frequently - when used, the whole field will stop moving for a while, thanks to its 37km radius.
Missiles: The fastest pieces of metal in the game, carrying a deadly charge of various proporti on s that will make your enemies regret they ever spotted you - the l on gest range of all Sec on dary weap on s, fastest speed, and while not as deadly as nukes, they recharge faster, and Edo - While it has the lowest tech level, and extremely low damage, it is still self guided and will prove useful at first stages of the game.
S'ko on n - a self guided missile with a pretty high damage, loading speed is not particularly high, so firing those in quick successi on s can be helpful even at later stages of the game. Navigati on is fairly good and while you see your target - the missile will find it. Mamba EMP - the advantage of this missile over more powerful EMP bombs is its self guiding feature, as well as exceedingly l on g range as well as high speed.
Intelli Jet - while not the str on gest missile, it certainly is cheap to produce in large quantities, and will definitely aid any on e who managed to get, while few, but fairly diverse set of recourses. However, if m on ey aren't a c on cern for you - there are better alternatives on the market. The on ly are these missiles excel above any other - its their speed, the fastest missiles you can find.
If you feel like increasing your "good produced" count, or want to try these out, or collecting blueprints, you can find this on e in Y'mirr system, on stati on K'mirkk. While Rockets lack the guiding system, and in general deal less damage than Missiles, lach flexibility and variety.
The on e advantage is their blazing fast reload speed, which makes them dangerous support weap on s, especially in close combat. They also distinguish themselves as the cheapest sec on dary weap on s, allowing for mass supply quantities, and combined with fast reload speed - it becomes a formidable support weap on.
G'liissk - straight shooting Edo alternative, this Rocket has almost three times faster loading speed than its Missile counterpart, and while its range is short - its price is low - thanks to that you can buy many rockets, fire many times, and kill many enemies. Jet Rocket - a slightly better Rocket than G'liisk, this on e has excepti on ally fast loading speed, and when plentiful in supply, can be fired almost as frequently as majority of primary weap on s, and faster than most lasers.
The fastest sec on dary weap on loading speed in game. EMP Rocket MK1 - this rocket combines in itself both the EMP and the damaging charges, both of them weak and almost useless in mid-late game, however thanks to its fast loading speed, it can prove useful in early game, when fired frequently. EMP Rocket MK2 - a big improvement on its previous model, the Mk1 , this rocket, while still does not follow its target, now packs a lot more damage for its price.
It still inflicts relatively low EMP damage, but as with other rockets, thanks to fast loading speed it can be arguably useful in early-to-mid games. Amour Rocket - a fairly powerful rocket, but even the blueprint versi on does not have a guided navigati on system, it does not follow target, flies straight, and deals an average damage for an average loading speed.
It is fairly diverse, with EMP damage as well as dealing 72 normal damage. Recourse requirement isn't very high, but for the same price you can buy almost 20 JetRockets, and probably be better off.
Their category holds the biggest magnitude of explosi on. When used on a battlefield - it will deal huge damage to every surrounding ship, be it friend of foe. The Vossk restrict its sale, perhaps to avoid granting their enemies an advantage. Very useful for those who often find themselves in a firefight. A good aim is rewarded with the greatest penetrating power of all automatic primary weapons.
In the wrong hands, this weapon poses an enormous threat. Their special composition is triggered with electrical stimulation to unleash a continuous chain reaction, allowing for an unprecedented rate of fire. Unfortunately, its production requires vast quantities of resources, so the weapon is increasingly rare and a popular target for thieves, who steal them from unattended ships. Although the technology is currently being replaced by the more powerful Blaster series, the Converge remains popular with all races.
The company GalacticArms saw a good business opportunity and developed a powerful EMP weapon, which was then seized by pirates. Berger Converge 4 - The best Laser weapon available for purchase, this sniper rifle will easily deal with.
Loading speed is slightly slower than. Well worth the price, however it. GOF2 Guide Report. View Download Tags: fastest shooting weapons fast shooting series shooting speed low damage output blaster series weapons frequent low damage page2 weapons railgun series.
Not the hardest hitters on the market, but they definitely make up for it with shooting speed. A good option to consider if you prefer quantity over quality. Weak and not as fast as you would expect, but it gets the job done for lowest levels. Do not miss the chance to swap it for something better however Micro Gun Mk2 - A slightly better alternative to its predecessor thanks to increased loading speed, however the damage is still as low as it gets.
Scram Cannon - The fastest shooting weapon the money can buy, and while the damage is still as low as ever, the bullet and loading speed has increased tremendously, making even 2Damage inflict a lot of pain on your enemies, torturing them with extremely frequent low damage hits.
Most effective when more that 1 is installed. There is no other quite like this one - start shooting the target, and see how enemies HP slides down to 0 in mere seconds. This baby makes the killing process the most pleasant. Find the blueprint in Y'mirr system on Rr-oostam station. The materials needed, however, while not expensive, are quite diverse and will take some time to collect. The result is quite worth the chase through if you prefer fast shooters, over heavy hitters there are better options still Railgun series are another fast shooting series in the game that fills the technological gap of fast shooting weapon options in the game.
There is no particular difference between the Railgun and Scram cannon, they all are fast shooting low damage dealers. Recommended to use in pairs at least. Not worth the time spent on the assemble it, unless you are hard pressed for cash. The quantity of recourses is not a problem with this blueprint, however different categories of Commodities demand a lot of time to look for them. Look for the blueprint in Eanya system, on Kallsta Omba station.
Blaster Series weapons are the hardest hitting series of weapons in the game. While other weapon types distinguish themselves by being the fastest shooting, or having the longest range - the Blaster Type weapons on average deal the most damage per shot than any other. When the disruption is severe enough, enemy pilot loses control of their vessel, leaving you free to take their cargo or shoot them down while they can't move.
Enemy ship eventually recovers, however. Luna EMP Mk1 - by no means the main weapon of your ship, this weapon excels in supporting your fighting style and providing opportunities that no other primary weapon can offer. Deals no damage and low EMP damage to the enemies. A very early game option, and has to be replaced by the better version on first opportunity.
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