Trevas watch where is the lever




















Again, in the hallways, use your Shouts to your advantage. Using something like Ice Form can be extremely helpful for crowd control. Before exiting to Skyrim , make sure you are ready to fight health , magicka and stamina wise. Once you leave the keep back into the bright light of Skyrim you'll immediately be detected regardless of sneaking.

Kill the remaining Bandits level-dependent, but including archers and then activate the lever again following the marker, but it's near the door. Stalleo will run in with his buddies and thank you with the Spell Tome : Detect Life. Last Edited: 3 Nov pm. Was this guide helpful? YES NO. In This Wiki Guide. Bethesda Game Studios' blockbuster open-world RPG puts players on the precipice of determining the future of Skyrim as the Empire waits for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

Forgot your username or password? The quest "Striking the Heart" is active, and I've nearly torn the place down looking for a lever to open the gate. User Info: doodles40 doodles40 9 years ago 2 Did you walk around Treva's watch, on the outside I mean? Discovered a bounty glitch huge bounty for no reason. Weapon attack range. Where did the Dragonborn come from? Is there a Magicka equivilant to Sleeping Tree Sap?

Legendary Run experiences. Unmodded, no Resto glitch. Side Quest. How do I solve the puzzle in Ansilvund Excavation? How do I solve the 3 stone puzzle? How do I solve Geirmund's Hall Puzzle?!? Where can I find a soul trap weapon? There are several tables and small shelving units down the middle of the room, with two campfires against the west wall, one with a kettle in the flames, and the other with a proper cooking pot over it.

On the tables and shelves are two joints of raw beef , three carrots , an apothecary's satchel, a rack of dog meat , three chicken breasts , an eidar cheese wedge , a woodcutter's axe, a bottle of alto wine, three bottles of wine, a random potion of stamina , and two random potions of healing. Hanging from racks over one of the tables are two rabbits , a pheasant , two garlic braids , and a bunch of dried elves ear. There is a set of shelves against the west wall holding clutter, and a long wooden table against the north wall with a bottle of wine between two small mead barrels.

In the northwestern corner is a doorway into another room containing several food barrels and sacks, two more sets of shelves holding several more food sacks, and an unlocked chest, with a wooden door to the north. This door opens into a wide passage. To your right on the floor is a bottle of alto wine and a large coin purse, and beyond that a doorway with some rubble on the left, behind which is a raw leg of goat and a small coin purse. The passage ends at the other side of the cave-in seen previously.

Take care heading west, as just before the corner, there is a pressure plate on the floor that triggers a spike wall hinged on the right wall. Around the corner, a narrow passage leads off to the west and climbs a short flight of stairs before opening into a large circular room, with a table and a set of shelves in the middle, many food barrels in stacks around the outside, a second set of shelves on the west wall with two bottles of Nord mead and a bottle of wine, and a couple carts on the right holding seven cabbages.

On the first set of shelves is a piece of iron ore, six iron ingots, and two leather strips, with another piece of iron ore on the table. To the south is a wide doorway, with a passage opposite and curved stairs rising on your right. Partway up the stairs is a bandit standing guard near a long wooden table. The bandit is standing in an oil slick, with an oil lantern hanging above. At the top of the stairs is another large circular room, half of which is raised up a couple feet, with stairs at either end.

On this raised section you will find the second bandit chief along with one more bandit. There is an arcane enchanter , an unlocked boss chest and a set of shelves holding six iron ingots, an iron mace , and a red apple to the left, and a tall wardrobe and a dresser back-to-back with them. The wardrobe and dresser both contain clothes, while a ladder leading outside to the roof of the tower is beside them; there is an unlocked chest on the roof, which can be used to snipe any remaining bandits outside.

To the right of the enchanter is a long wooden table holding a knapsack, a bottle of the rare enchanter's elixir , an iron dagger , a bottle of wine, a small coin purse, a copy of the Spell Tome: Courage , and copies of Ruins of Kemel-Ze and the Enchanting skill book Twin Secrets. Behind the table is another tall wardrobe and a set of shelves holding a giant apothecary's satchel, a salt pile , an iron dagger, and a copy of On Oblivion. On the lower level between the two flights of stairs is another set of shelves holding five more common books, a pair of leather bracers hidden in a cast iron pot, two sheaves of wheat, and a thistle branch.

From the bottom of the stairs, following the passage to the south, you pass two doorways into a prison area on your left, where two bandits are found talking. There are two cells along the eastern wall, one adept-locked, and the other apprentice-locked. Between the two cells, on a hook on the wall or fallen to the floor is a key that opens the cells.

In the center of this room are two long wooden tables side-to-side, with many empty wine bottles in a stack of open crates beside them and loose on the floor. On the tables are two legs of goat roast , a horse haunch , two bottles of wine, and three pieces of bread. On the floor beside the table is a basket of red and green apples. Between the two doorways are two tables, one of which has a random dagger on top. Beside this is another basket of apples.

In the northwestern corner is a cupboard, with three bulbs of garlic , a gourd , a gold coin, a pair of boots , and a set of fine clothes on the shelves. Hanging from a rack from the ceiling are three garlic braids. Against the north wall is a tall wardrobe with an unlocked chest to the right. More food barrels are in the northeastern corner. Finally, against the south wall is another table with an eidar cheese wheel on top.



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